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Next generation interactive visual:
What will the next generation of consoles bring to games visually?
Wednesday October 20, 2004 — 7:30 PM
The next generation of game hardware and real-time, per-pixel shading will make it possible to create more compelling interactive visuals then ever before. Dramatic improvements are on the horizon in high-resolution models and textures, soft subtle lighting, complex character animation, and amazing visual effects.
Presenter Habib Zargarpour will show examples of the work done on "Need for Speed Underground" and "007 Bond: Everything or Nothing" at Electronic Arts to push the envelope on current generation of platforms and speak about what aspects can help to create the breathtaking games of tomorrow.
BIO
Habib Zargarpour
Electronic Arts: Senior Art Director
Habib Zargarpour has been working in the computer graphics industry for nearly 14 years, most recently as a Senior Art Director at Electronic Arts Canada where he has worked on the "Bond" and "Need for Speed" series. Prior to joining EA, Habib worked on special effects at Industrial Light and Magic as a Visual Effects Supervisor for films such as "The Bourne Identity", "Perfect Storm", "Star Wars Episode I" and "Twister". His work with ILM was twice nominated for an Academy Award.
http://eacanada.ea.com

© 2005 · Vancouver ACM SIGGRAPH · info@siggraph.ca
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