Trials & Tribulations of Indie Game Development
Wednesday, October 19 2005 — 7:30 PM

For more info, visit:
www.gekidodesigns.com
View presentation slides: PDF or SWF

Join local indie game developers, Gekido Design Group, as they share their experience of how their ideas were made into successful products.

This presentation will cover a wide range of topics, including:
  • evaluating your game idea
  • starting the business
  • financing
  • hiring the right team
  • in-house development vs middleware
  • working with limited art resources
  • branding
  • marketing
  • ... and much more
Originally presented at a Siggraph-sponsored session during this year's VidFest conference, the presentation has been updated to provide recent insights into the potential for Indie Game Development in the current and future Gaming Marketplace.


BIOGRAPHY

MIKE WUETHERICK
CEO / Producer - Gekido Design Group Inc.
Mike Wuetherick is the Founder & Chief Visionary of the Gekido Design Group Inc. Mike started programming games in the mid-80's on the Commodore 64 & Vic 20. From 2000 until mid-2005, Mike was Project Lead for the open source Reality Factory game engine (www.realityfactory.ca), responsible for the high-level organization & management of the project.

Mike has published material in several Making Games books & magazines over the years, and also serves currently as the Dean at Pacific Game Design (www.pacificgamedesign.com).

At GDGi, Mike is in charge of business development and is currently Producing GDGi's debut in-house game as well as numerous other external projects under development.




© 2005 · Vancouver ACM SIGGRAPH · info@siggraph.ca
OpenCube Drop Down Menu (www.opencube.com)