FlashForward Austin

VFS

Citywide Printing

Trafalgars Bistro
  Art by Number
Generating Dynamic Art with Flash®
Wednesday, March 29 2006 — 7:30 PM


1. Creativity Through Code: Generative Art and Design

Generative Art (GA) is composed or constructed through the use of software algorithms. In this presentation, Jeremy will look at the emerging GA community and will demonstrate, in detail, the techniques and methods he uses in the creation of his own work. Projects created both in Flash and Processing will be demonstrated and deconstructed to give insight into how generative artworks take form. Concepts such as Neural Networks and Genetic Algorithms will be examined, as well as how new ideas can open a variety of pathways to creativity and inspiration. Designers will learn a bit of code. Coders will learn a bit of design. And everyone will endeavor to take a few brave footsteps into the world of digital art.


Jeremy Thorp

A former geneticist and part-time rock star, Jeremy is a Flash designer and digital artist from Vancouver, Canada. His extensive portfolio includes work for the CBC, Honda, and FOX. Jeremy is a Flash instructor in Langara College's Electronic Media Design program. He also acts as a consultant and trainer for a number of design agencies worldwide. Blprnt.com, Jeremy's unique collection of organic Flash experiments and generative artworks, has won numerous awards and has been featured in many design magazines both online and in print.

Jeremy's wesbite:
www.blprnt.com



2. Digital Creatures II

Digital Creatures is a journey through the development evolution of the dynamically generated creatures featured on Liquidjourney.com. The presentation is a visual overview of the main structural concepts that bring these creatures to life, rather than a journey through code. It will touch on several of the difficult issues that emerged while developing these creatures, and the techniques and/or solutions used to resolve them. Examples from liquidjourney.com will illustrate the growth of the ongoing process to develop these creatures. Some of the specific areas of focus include animating a chain of objects, creating 3D volume in 2D space, building a wireframe mesh, animating the wireframe mesh in a lifelike manner, creating a bitmap mesh or "skinning" the creatures, and shifting the creatures into 3D space. The presentation wraps up a quick overview of AI simulations where creatures act and react based coded behaviors.


Gary Stasiuk

Gary Stasiuk is a Flash educator, designer & developer working out of Vancouver. The focus of his professional work centers on user experience, interface development, and information & data delivery via Flash. In 2004, Gary launched the open source art / experimental Flash project liquidjourney.com as a creative venue for his interactive experiments and photography. The goal of the project is to develop innovative code and new ideas for Flash games and applications and to seek and build relationships with other like minds in the Flash community. He also develops media content through his company, Praxis Interactive as well as creating interactive material for educators with the Media Design Group, at Simon Fraser University. As an educator, he teaches and develops Flash courses at the Emily Carr Institute of Art + Design, in Vancouver.

Gary's wesbite:
www.liquidjourney.com





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