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  Dynamic & Destructible Environments
with Alun Bjorksten, Relic Entertainment
October 17, 2007

Alun is a veteran in the games industry and served as Senior Technical Artist on Company of Heroes, developed by Relic Entertainment. Alun has 13 years experience in videogame development, out of 19 years in various software jobs. Prior to joining Relic, Alun worked in several studios in the UK and Australia, including Atari, Tantalus, Perfect and Beam.

Upon its release, Company of Heroes was the highest-rated real-time strategy game ever created. The destructible environment system played an important role in that success, as the development team took on the massively ambitious task of allowing users to destroy almost anything on the battlefield.

What does that mean? It means that there are more ways than ever for you to win the game. It also means that the soldiers in the game need to be prepared for whichever way you try to win!

Join us, as Alun shares some of the challenges his team faced during development and some of the secrets of their incredible success.




© 2007 · Vancouver ACM SIGGRAPH · info@siggraph.ca

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