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Bringing Dragon Age to Life
November 18, 2009

Vancouver Int'l Film Centre (VIFC)
1181 Seymour Street (@ Davie)


Gold Sponsor


Sophia Books



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Annex Pro


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Women In Games


Visual Effects Association of BC


Graphic Designers of Canada


 
Bringing Dragon Age to Life
Digital actors in an epic RPG
November 18, 2009

BioWare's Lead Animator Clove Roy and Lead Character Artist Shane Hawco discuss the challenges faced in creating digital actors for BioWare's newest award-winning role-playing epic Dragon Age: Origins. This presentation will provide an in-depth look in how to tell a huge complex story through an interactive narrative complete with hundreds of emotionally engaging digital actors.


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SPEAKER SESSION

Wednesday - November 18, 7:30 PM
Bringing Dragon Age to Life
Digital Actors in an Epic RPG
with Clove Roy & Shane Hawco

Vancouver Int'l Film Centre (VIFC)
1181 Seymour Street (@ Davie)


SPEAKERS BIOS

Clove Roy
Lead Animator, BioWare

Clove Roy, a graduate of Sheridan College is working as a Lead Animator at Bioware, world-renowned RPG giant. Over the past 9 years as a professional animator Clove has contributed to several acclaimed titles including Eternal Darkness, Metal Gear Solid: The Twin Snakes, Too Human and recently Bioware’s newest award winning role playing epic Dragon Age: Origins. Clove enjoys the challenges of combining his own personal self-expression, love for animation and film into the digital commercial art known as Video Games.


Shane Hawco
Lead Character Artist, BioWare

A graduate of the Alberta College of Art and Design, Shane Hawco has been working as a professional artist over the past 15 years. The last 7 years of his career have been working with role playing giant, Bioware; working on the award winning titles Jade Empire, Mass Effect, and the newest role playing epic Dragon Age: Origins. Shane loves to question the line between uncompromising high fidelity digital art and technological limitations; with aim of delivering a peak game play experience.





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