2011



The Art of Lighting and Rendering Rio
Tuesday, June 21, 2011

From Black Swan to Bones: The Work of LOOK Effects
Wednesday, May 18, 2011

TRON - Cult Favourite To Franchise
Tuesday, February 8, 2011

2010



SPARK Animation 10
Wednesday, September 8 - Sunday, September 12, 2010

Inception (2010)
Sunday, August 22, 2010

The Making of ModNation Racers
Tuesday, June 29, 2010

Alice in Wonderland: Creating Underland
Tuesday, May 25, 2010

Designing Assassins Creed II
Tuesday, May 18, 2010

SPARK FX 10
Wednesday, January 27 - Sunday, January 31, 2010

2009



Bringing Dragon Age to Life
Wednesday, November 18, 2009

Get Animated 2009
Monday, October 26 - Wednesday, October 28, 2009

Aliens Among Us: The Visual Effects of District 9
Tuesday, September 29, 2009

SPARK ANIMATION 09
Wednesday, September 16 - Sunday, September 20, 2009

Watchmen Revealed
Wednesday, June 17, 2009

Directing Madagascar
Wednesday, May 20, 2009

The Curious Face of Benjamin Button
Wednesday, March 18, 2009

Ubisoft: Prince of Persia
Wednesday, February 11, 2009

SPARK FX 09
Wednesday, January 21 - Monday, January 26, 2009

2008



The Tale of Despereaux
Saturday, December 13, 2008

Blizzard Cinematics
Wednesday, November 19, 2008

Richard Williams: The Animators Survival Kit - Animated
Monday, October 27, 2008

The Nuts and Bolts of Iron Man
Tuesday, October 21, 2008

SPARK Animation '08
Wednesday, September 10 - Sunday, September 14, 2008

SIGGRAPH 2008
Monday, August 11 - Friday, August 15, 2008

Teasing the Senses: The Visual Style of Ratatouille
Wednesday, June 25, 2008

Visual Futurist: The Art & Life of Syd Mead
Wednesday, May 14, 2008

GDC Perspective, Opportunities, Guidance and Open-Learning Conference
Saturday, May 10, 2008

GDC Salazar Keynote with Stefan Sagmeister
Friday, May 9, 2008

Droidmaker: George Lucas and the Digital Revolution
Wednesday, April 16, 2008

Prehistory Meets Science Fiction
Wednesday, March 5, 2008

SPARK VFX '08
Wednesday, January 30 - Monday, February 4, 2008

Psyop & Best of Stash '07
Wednesday, January 23, 2008



2007



Ark: Inspiration, Experimentation & Production
with Grzegorz Jonkajtys, Cafe FX & Marcin Kobylecki, Platige Image
Wednesday, November 7 2007 — 2 PM & 7:30 PM

Get Animated!
World Animation Day
(Event Partner)
October 22-28 2007

Dynamic & Destructible Environments
with Alun Bjorksten, Relic Entertainment
October 17 2007 — 7:00 PM

Vancouver International Digital Festival
(Event Partner)
September 22-26 2007

SIGGRAPH 2007 Computer Animation Festival
Live pre-show with Tangible Interaction Design
September 19 & 20 2007 — 7:00 PM & 9:30 PM

SIGGRAPH 2007
San Diego, August 5 — 9 2006

Animal Logic: Breaking Down "300"
with Lindsay Adams, Animal Logic
Wednesday, May 16 2007 — 7:30 PM

Compositing for Visual FX
with Chris van Dyck & Lindsay Adams
Wednesday, May 16 2007 — 2:30 PM

Vancouver International Game Summit
(Conference Partner)
May 3-4 2007

Best of STASH 2006
Wednesday, April 18 2007 — 7:30 PM & 9 PM

Athletic Performance: Intelligent Believable Characters
Tuesday, February 27 2007 — 7:30 PM



2006



Stop-Motion & Computer Animation
Wednesday, November 29 2006

Frantic Films: The Making of Superman Returns
Wednesday, October 18 2006

Screening of SIGGRAPH 2006: Electronic Theatre
Wednesday, September 19 2006

SIGGRAPH 2006
Boston, July 30 — August 3 2006

Annual General Assembly
Wednesday, July 19 2006

The Designer as "Auteur": The Recontextualized Filmmaker
Pre-show: Brightside Technologies
View Photo Gallery
Wednesday, June 21 2006

Vancouver Does Visual FX with Artifex Studios & The Embassy Visual FX
Pre-show: Live Music by She Was the Law
View Photo Gallery
Wednesday, May 17 2006

Vancouver Digital Media Recruiting Fair 2006
View Photo Gallery
Thursday, April 27 2006

Acting in Interactive Environments: Creating Characters & Scenes for Half-Life® 2
View Photo Gallery
Wednesday, April 26 2006

Art by Number: Generating Dynamic Art with Flash®
Wednesday, March 29 2006

Untitled:003-EMBRYO: The Origins of Inspiration & the Creative Process
View Photo Gallery
Wednesday, January 18 2006



2005



Trials & Tribulations of Indie Game Development
Wednesday, October 19 2005

Screening of SIGGRAPH 2005: Electronic Theater
Wednesday, September 21 2005

SIGGRAPH 2005
Los Angeles, July 31 — August 4 2005

Annual General Assembly
Wednesday, July 6 2005

VIDFest Master Class: Trials & Tribulations of Indie Game Development
Thursday, June 16 2005

Jimmy Hayward & Everett Downing from Blue Sky Studios
Monday, May 30 2005

Social Event: Birthday Bash
Monday, May 18 2005

Vancouver Digital Media Recruiting Fair
Wednesday, April 20 2005

Getting Hired in Vancouver: Demo Reels, Portfolios & Resumes - Tips From the Experts!
Wednesday, March 23 2005

Bulging Muscle & Sliding Skin: Deformation Systems for "HELLBOY"
Thursday, February 24 2005

Best of VIDFEST & SIGGRAPH 2004: A Digital Shorts Movie Night
Wednesday, January 19 2005



2004



Next Generation Interactive Visual:
What Will the Next Generation of Consoles Bring to Games Visually?

Wednesday, November 17 2004

High Dynamic Range Display Systems (HDRI): Mimicking Reality, from Capture to Display
Wednesday, October 20 2004

Scott (Spot) Draves: Electric Sheep
Monday, September 27 2004

Screening of SIGGRAPH 2004: Electronic Theater
Thursday, September 23 2004

SIGGRAPH 2004
Los Angeles, August 8 — 12 2004

Annual General Assembly
Wednesday, July 21 2004

VIDFest Master Class: Computer Graphics, Animation & Beyond
Friday, June 25 2004

Rigging Summit 2004
Wednesday, May 19 2004

Myths & Truths of Volume Graphics
Wednesday, April 21 2004

EA: the Art of SSX 3
Wednesday, February 25 2004

Screening of SIGGRAPH 2003 Animation Theater Part I: It Takes Character
Wednesday, January 21 2004



2003



Screening of SIGGRAPH 2003: Electronic Theater
Wednesday, November 19 2003

Warping the Continuum: Pliable Interactions in 2D & 3D Data Spaces
Wednesday, October 22 2003

Mountains, Exploration, Education, Rich Media & Design
Tuesday, September 23 2003

Interactive Technology & the Future of Storytelling
Wednesday, September 17 2003

HULK: the Making of a Video Game
Wednesday, August 20 2003

SIGGRAPH 2003
San Diego, July 27 — 31 2003

NewMIC: Immersive & Collaborative Environments
Wednesday, June 18 2003

Screening of SIGGRAPH 2002: Electronic Theater
Wednesday, May 14 2003




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