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2011


The Art of Lighting and Rendering Rio
Tuesday, June 21, 2011
From Black Swan to Bones: The Work of LOOK Effects
Wednesday, May 18, 2011
TRON - Cult Favourite To Franchise
Tuesday, February 8, 2011
2010


SPARK Animation 10
Wednesday, September 8 - Sunday, September 12, 2010
Inception (2010)
Sunday, August 22, 2010
The Making of ModNation Racers
Tuesday, June 29, 2010
Alice in Wonderland: Creating Underland
Tuesday, May 25, 2010
Designing Assassins Creed II
Tuesday, May 18, 2010
SPARK FX 10
Wednesday, January 27 - Sunday, January 31, 2010
2009


Bringing Dragon Age to Life
Wednesday, November 18, 2009
Get Animated 2009
Monday, October 26 - Wednesday, October 28, 2009
Aliens Among Us: The Visual Effects of District 9
Tuesday, September 29, 2009
SPARK ANIMATION 09
Wednesday, September 16 - Sunday, September 20, 2009
Watchmen Revealed
Wednesday, June 17, 2009
Directing Madagascar
Wednesday, May 20, 2009
The Curious Face of Benjamin Button
Wednesday, March 18, 2009
Ubisoft: Prince of Persia
Wednesday, February 11, 2009
SPARK FX 09
Wednesday, January 21 - Monday, January 26, 2009
2008


The Tale of Despereaux
Saturday, December 13, 2008
Blizzard Cinematics
Wednesday, November 19, 2008
Richard Williams: The Animators Survival Kit - Animated
Monday, October 27, 2008
The Nuts and Bolts of Iron Man
Tuesday, October 21, 2008
SPARK Animation '08
Wednesday, September 10 - Sunday, September 14, 2008
SIGGRAPH 2008
Monday, August 11 - Friday, August 15, 2008
Teasing the Senses: The Visual Style of Ratatouille
Wednesday, June 25, 2008
Visual Futurist: The Art & Life of Syd Mead
Wednesday, May 14, 2008
GDC Perspective, Opportunities, Guidance and Open-Learning Conference
Saturday, May 10, 2008
GDC Salazar Keynote with Stefan Sagmeister
Friday, May 9, 2008
Droidmaker: George Lucas and the Digital Revolution
Wednesday, April 16, 2008
Prehistory Meets Science Fiction
Wednesday, March 5, 2008
SPARK VFX '08
Wednesday, January 30 - Monday, February 4, 2008
Psyop & Best of Stash '07
Wednesday, January 23, 2008
2007


Ark: Inspiration, Experimentation & Production
with Grzegorz Jonkajtys, Cafe FX & Marcin Kobylecki, Platige Image
Wednesday, November 7 2007 — 2 PM & 7:30 PM
Get Animated!
World Animation Day
(Event Partner)
October 22-28 2007
Dynamic & Destructible Environments
with Alun Bjorksten, Relic Entertainment
October 17 2007 — 7:00 PM
Vancouver International Digital Festival
(Event Partner)
September 22-26 2007
SIGGRAPH 2007 Computer Animation Festival
Live pre-show with Tangible Interaction Design
September 19 & 20 2007 — 7:00 PM & 9:30 PM
SIGGRAPH 2007
San Diego, August 5 — 9 2006
Animal Logic: Breaking Down "300"
with Lindsay Adams, Animal Logic
Wednesday, May 16 2007 — 7:30 PM
Compositing for Visual FX
with Chris van Dyck & Lindsay Adams
Wednesday, May 16 2007 — 2:30 PM
Vancouver International Game Summit
(Conference Partner)
May 3-4 2007
Best of STASH 2006
Wednesday, April 18 2007 — 7:30 PM & 9 PM
Athletic Performance: Intelligent Believable Characters
Tuesday, February 27 2007 — 7:30 PM
2006


Stop-Motion & Computer Animation
Wednesday, November 29 2006
Frantic Films: The Making of Superman Returns
Wednesday, October 18 2006
Screening of SIGGRAPH 2006: Electronic Theatre
Wednesday, September 19 2006
SIGGRAPH 2006
Boston, July 30 — August 3 2006
Annual General Assembly
Wednesday, July 19 2006
The Designer as "Auteur": The Recontextualized Filmmaker
Pre-show: Brightside Technologies
View Photo Gallery
Wednesday, June 21 2006
Vancouver Does Visual FX with Artifex Studios & The Embassy Visual FX
Pre-show: Live Music by She Was the Law
View Photo Gallery
Wednesday, May 17 2006
Vancouver Digital Media Recruiting Fair 2006
View Photo Gallery
Thursday, April 27 2006
Acting in Interactive Environments: Creating Characters & Scenes for Half-Life® 2
View Photo Gallery
Wednesday, April 26 2006
Art by Number: Generating Dynamic Art with Flash®
Wednesday, March 29 2006
Untitled:003-EMBRYO: The Origins of Inspiration & the Creative Process
View Photo Gallery
Wednesday, January 18 2006
2005


Trials & Tribulations of Indie Game Development
Wednesday, October 19 2005
Screening of SIGGRAPH 2005: Electronic Theater
Wednesday, September 21 2005
SIGGRAPH 2005
Los Angeles, July 31 — August 4 2005
Annual General Assembly
Wednesday, July 6 2005
VIDFest Master Class: Trials & Tribulations of Indie Game Development
Thursday, June 16 2005
Jimmy Hayward & Everett Downing from Blue Sky Studios
Monday, May 30 2005
Social Event: Birthday Bash
Monday, May 18 2005
Vancouver Digital Media Recruiting Fair
Wednesday, April 20 2005
Getting Hired in Vancouver: Demo Reels, Portfolios & Resumes - Tips From the Experts!
Wednesday, March 23 2005
Bulging Muscle & Sliding Skin: Deformation Systems for "HELLBOY"
Thursday, February 24 2005
Best of VIDFEST & SIGGRAPH 2004: A Digital Shorts Movie Night
Wednesday, January 19 2005
2004


Next Generation Interactive Visual:
What Will the Next Generation of Consoles Bring to Games Visually?
Wednesday, November 17 2004
High Dynamic Range Display Systems (HDRI): Mimicking Reality, from Capture to Display
Wednesday, October 20 2004
Scott (Spot) Draves: Electric Sheep
Monday, September 27 2004
Screening of SIGGRAPH 2004: Electronic Theater
Thursday, September 23 2004
SIGGRAPH 2004
Los Angeles, August 8 — 12 2004
Annual General Assembly
Wednesday, July 21 2004
VIDFest Master Class: Computer Graphics, Animation & Beyond
Friday, June 25 2004
Rigging Summit 2004
Wednesday, May 19 2004
Myths & Truths of Volume Graphics
Wednesday, April 21 2004
EA: the Art of SSX 3
Wednesday, February 25 2004
Screening of SIGGRAPH 2003 Animation Theater Part I: It Takes Character
Wednesday, January 21 2004
2003


Screening of SIGGRAPH 2003: Electronic Theater
Wednesday, November 19 2003
Warping the Continuum: Pliable Interactions in 2D & 3D Data Spaces
Wednesday, October 22 2003
Mountains, Exploration, Education, Rich Media & Design
Tuesday, September 23 2003
Interactive Technology & the Future of Storytelling
Wednesday, September 17 2003
HULK: the Making of a Video Game
Wednesday, August 20 2003
SIGGRAPH 2003
San Diego, July 27 — 31 2003
NewMIC: Immersive & Collaborative Environments
Wednesday, June 18 2003
Screening of SIGGRAPH 2002: Electronic Theater
Wednesday, May 14 2003


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